Video Game 'Tom Clancy's The Division' Will Utliise Experience System for Better Game Progression

The next generation in third person shooter videos games, "Tom Clancy's The Division," rolls out to the Xbox One, PS4 and the PC on March 8, 2016.

Its developer Ubisoft fo Canada still is trying to resolve issues on the gameplay.

Based on Feedbacks of game testers, some gamers may find it very challenging, especially for newbies. Ubisoft has recently released a dossier for the game which can shed some light and explain various game aspects like the experience system, skills and perks.

Agents or gamers can now adapt to various scenarios and different play styles, noted by the Playstation Lifestyle.

The new Experience system can help contextualize a player's progress in the game, as stated by Marcus Rosengren the senior games designer of Ubisoft for "Tom Clancy's The Division." He added that players' experience levels will arbitrate how powerful the player characters are and what level of challenges they can take part in. This concept is behind the experience system in order to have equilibrium in the game. So the more experience a player gains, the more equipment perks a player will have access to.

Arsenal Options

The skill system on the game will also define the agent/player's role in the game. Each skill differs, is unique and caters to different styles of play, depending on how you upgrade.

As each agent completes assignments, they will have access to a wide variety of skills that will allow them to modify like increase damage, increase range and etc.

In terms of game perks, the game developer refers to them as convenience enhancers that once unlocked remain active.

Some of the perks in "Tom Clancy's The Division" include a number of enhancements including increasing the number of items that agents can carry to additional crafting materials.

Haters will be haters

There are some negative feedback on the game even though it has yet to be officially released. Agamer has tweeted saying that "Tom Clancy's The Division" is running into trouble on all its versions.

Tidux made a follow-up tweet by saying that what he is hearing is that the game is running bad on consoles, is low on content, and is not fun to play with. He said that he feels quite sad for the news, but he is hoping that Ubisoft can address the matter.

There were reports last month that came out saying that the visual graphics of the game would be on the downside when it finally comes out to the gaming consoles and the PC next year because it was downgraded from what was shown by game developer Ubisoft back in 2013.

Instead of responding to fan observations about its upcoming game, Ubisoft explained how the "Tom Clancy's the Division" is using to their advantage of the Snowdrop engine which they are currently utilizing.

Snowdrop is an advanced graphics engine that will add more details to the design of the game, making it as close to real visuals as possible in terms of shadows, reflections, and other minute graphics details.

Hardcore gamers will have to be more patient and wait till the game comes out on stores March next year, so that they will be able to experience the full game firsthand rather than critic on the demo's which they have experienced.

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